MaxPointsToBalance: PlainDescriptor<number>

The maximum pool points-to-balance ratio that an open pool can have.

This is important in the event slashing takes place and the pool's points-to-balance ratio becomes disproportional.

Moreover, this relates to the RewardCounter type as well, as the arithmetic operations are a function of number of points, and by setting this value to e.g. 10, you ensure that the total number of points in the system are at most 10 times the total_issuance of the chain, in the absolute worse case.

For a value of 10, the threshold would be a pool points-to-balance ratio of 10:1. Such a scenario would also be the equivalent of the pool being 90% slashed.